Vash

Description:
Bio:

Golarion_Matt.jpg

Matthew Truesdale
Male human natural werewolf arcanist (blade adept) 17/investigator 17/gestalt 17/Archmage 10 (Pathfinder RPG Advanced Class Guide 8, 30, 76, Pathfinder RPG Bestiary 198)
NG Medium humanoid (human, shapechanger)
Init + 16; Senses low-light vision, scent; Perception + 28
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Defense
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AC 20, touch 16, flat-footed 16 ( + 2 deflection, + 4 Dex, + 4 natural)
hp 179 (17d8+64)
Fort + 11, Ref + 18, Will + 18
Defensive Abilities hard to kill, mythic saving throws, trap sense + 5, unstoppable; Immune poison
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Offense
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Speed 60 ft., fly 60 ft. (good)
Melee kilgorin + 26/ + 21 /+ 16 (1d8 + 15/19-20)
Special Attacks arcane reservoir (9/20), arcanist exploits (arcane accuracy, item crafting, see magic, spell strike, student of the blade [weapon focus], weapon specialization), consume spells, curse of lycanthropy, mythic power (23/day, surge + 1d12), studied combat ( + 8, 12 rounds), studied strike + 7d6
Arcanist Spell-Like Abilities (CL 17th; concentration + 29)
At will—detect magic
Arcanist (Blade Adept) Spells Prepared (CL 17th; concentration + 29)
8th —form of the dragon III, sunburst (DC 30)
7th —banishment (DC 29), deflection[APG], ice body[UM]
6th —disintegrate (DC 28), transformation, true seeing
5th —angelic aspect, cone of cold (DC 27), telekinesis, teleport
4th —detonate[APG] (DC 26), dimension door, dragon’s breath[APG] (DC 26), ice storm
3rd —dispel magic, fireball (DC 25), haste, lightning bolt (DC 25)
2nd —acid arrow, elemental touch[APG], glitterdust (DC 24), misdirection, scorching ray
1st —feather fall, identify, magic missile, shocking grasp, true strike
0 (at will) —arcane mark, bleed (DC 22), dancing lights, detect poison, ghost sound (DC 22), mending, prestidigitation, read magic, spark[APG] (DC 22)
Investigator Extracts Prepared (CL 17th; concentration + 29)
6th —borrowed time, heal (2), twin form[APG]
5th —ancestral memory[ISWG] (3), elude time[APG] (2), planar adaptation[APG]
4th —cure critical wounds (3), restoration (2), universal formula[APG] (2)
3rd —cure serious wounds (4), remove curse (2), remove disease (2)
2nd —cure moderate wounds (4), delay disease[ARG] (2), lesser restoration (2)
1st —ant haul[APG] (3, DC 23), cure light wounds (4), starsight
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Statistics
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Str 26, Dex 18, Con 15, Int 34, Wis 18, Cha 18
Base Atk + 12; CMB + 20; CMD 36
Feats Alertness, Craft Construct, Craft Magic Arms & Armor, Craft Wondrous Item, Dimensional Agility[UC], Dimensional Assault[UC], Dimensional Dervish[UC], Dual Path[M], Eldritch Researcher, Eschew Materials[M], Extra Path Ability[M], Mythic Crafter[M], Mythic Spell Lore[M], Sacred Geometry, Sacred Geometry, Skill Focus (Craft [armor]), Weapon Focus (longsword), Weapon Specialization (longsword)
Traits artisan, chance savior, hedge magician
Skills Acrobatics + 8 ( + 20 to jump), Appraise + 23, Bluff + 14, Craft (alchemy) + 14 ( + 31 to create alchemical items, + 19 when crafting non-mythic magic items), Craft (armor) + 31 ( + 36 when crafting non-mythic magic items), Craft (clockwork) + 26 ( + 31 when crafting non-mythic magic items), Craft (mechanical) + 14 ( + 19 when crafting non-mythic magic items), Craft (weapons) + 26 ( + 31 when crafting non-mythic magic items), Diplomacy + 24 ( + 28 to change attitude vs. animals related to lycanthropic form), Disable Device + 34, Fly + 34, Intimidate + 24, Knowledge (arcana) + 32, Knowledge (dungeoneering) + 32, Knowledge (engineering) + 32, Knowledge (geography) + 32, Knowledge (history) + 32, Knowledge (nobility) + 32, Knowledge (planes) + 32, Knowledge (religion) + 32, Linguistics + 32, Perception + 28, Sense Motive + 17, Spellcraft + 36, Stealth + 24, Use Magic Device + 24
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Custom Language, Custom Language, Draconic, Elder Thing, Elven, Ignan, Infernal, Minkaian, Necril, Osiriani, Osiriani, Ancient, Protean, Shadowtongue, Shae, Shoanti, Sylvan, Thassilonian, Tien, Varisian
SQ alchemy (alchemy crafting + 17), amazing initiative, black blade, black blade: energy attunement, black blade: spell defense, black blade: strike, black blade: teleport blade, black blade: transfer arcana, black blade: unbreakable, change forms, force of will, immortal, inspiration (1d8, 20/day), investigator talents (amazing inspiration, combat inspiration, eidetic recollection, expanded inspiration, fast picks, intelligence inspiration, item lore, quick study), keen recollection, legendary hero, lycanthropic empathy, overprotective, poison lore, recuperation, sentient sword, swift alchemy, sword bond, trapfinding + 8, true archmage
Combat Gear ectoplasmic metamagic rod (lesser); Other Gear + 3 mithral armored coat, amulet of natural armor + 4, belt of physical might + 6 (Str, Dex), burglar’s bracers, cloak of resistance + 4, handy haversack, headband of mental superiority + 6, manual of gainful exercise + 4, ring of force shield, ring of protection + 2, tome of clear thought + 4, traveler’s any-tool, alchemy crafting kit, bedroll, belt pouch, ink, black, inkpen, mess kit, pot, soap, trail rations (5), waterskin, 900 pp, 121,193 gp, 19 sp, 1 cp
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Special Abilities
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Alchemy + 17 (Su) + 17 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can’t be used to cast a spell).
Arcane Accuracy +12 (Su) 1 Arcane Pool: + 12 to attack rolls until the end of your turn.
Arcane Reservoir + 1 DC or CL (20/day) (Su) Pool of points fuel exploits, or can expend to add + 1 CL or DC while cast spell.
Arcane Surge (Su) Use 1 power, cast known/mem arcane spell for free, non-mythic save 2x (take low) & roll 2x vs SR.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Spell Defense (SR 22) (Sp) Spend 1 point from blades pool to gain SR equal to Ego until next turn.
Black Blade: Strike +5 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Teleport Blade (Sp) Spend 1 point from own or blades pool to teleport it into hand.
Black Blade: Transfer Arcana (Su) Siphon Arcane Pool from blade, gain 1 point for every 2 drained, but tiring (Will neg).
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Burglar’s bracers (1/day) Transforms into mwk thieves tools. Activate to take 10 on Disable Device despite danger.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget y
Change Forms (Su) Change into Hybrid or Animal forms.
Combat Inspiration (Ex) Applying inspiration to attacks/saves only costs 1 point.
Component Freedom (2 components) (Ex) Ignore focus, material, somatic, or verbal components when casting spells (up to max listed).
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contracts lycanthropy (Fort neg).
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Dimensional Dervish During full-attack action, you may cast dimension door or use abundant step as a swift action
Ectoplasmic metamagic rod (lesser, 3/day) The wielder can cast up to three spells per day that have full effect against incorporeal creatures as though using the Ectoplasmic Spell feat.

Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod’s wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

Construction
Requirements Craft Rod, Ectoplasmic Spell; Cost 1,500 gp
Eidetic Recollection (Su) Can always take 10 on Knowledge checks, use 1 inspiration to take 20.
Eldritch Researcher (Completed) For self-created spells: Increase the DC and CL by 1, Metamagic cost is reduced by 1.
Eschew Materials [Mythic] Ignore M components up to 10 gp/tier. Use 1 power for 50 gp/tier or 2 for 100 gp/tier.
Expanded Inspiration (Ex) Free Inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive (if trained).
Fast Picks (Ex) Can use Disable Device to open a lock as a standard (rather than full-rd) action.
Flash of Omniscience (97%) (Ex) Add tier when take 10 on Int skills. Use 1 power for nonmagic, noncyptic divination.
Flexible Counterspell (Su) As immediate action, use 1 power and spell of same or higher level to counterspell.
Flight (60 feet, Good) You can fly!
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hedge Magician Magic item gp costs -5%.
Immortal (Su) Ressurrect next day, unless killed by an artifact’s crit.
Immunity to Poison You are immune to poison.
Impossible Speed ( + 100 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Inspiration ( + 1d8, 20/day) (Ex) Use 1 point, + 1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Intelligence Inspiration (Ex) Free Inspiration with Knowledge, Linguistics, Spellcraft even when untrained.
Item Lore (Ex) Use Spellcraft to identify magic items without the use of detect magic.
Legendary Hero (Su) One use of mythic power is regained each hr.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy + 4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Mirror Dodge (Su) When hit by an attack, spend 1 power to teleport 30 ft, leaving behind illusiory duplicate.
Mythic Crafter [Mythic] Can create mythic magic items & + 5 on any checks when crafting non-mythic magic items.
Mythic Power (23/day, Surge + 1d12) Use this power to perform your mythic abilities.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Perfect Preparation (Ex) No need for a spellbook or familiar when preparing spells.
Poison Lore (Ex) After 1 min can use Know to ID poisons, 1 min more to neutralize with Craft (alchemy).
Quick Study (Ex) Use studied combat as a swift action.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Ring of force shield An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

Note: In order to get the AC bonus from this, it must be equipped and then activated on the in-play tab.

Construction
Requirements: Forge Ring, wall of force; Cost 4,250 gp
Sacred Geometry (Extend Spell, Ascendant Spell) Use metamagic effects through mathematics without raising spell level.
Sacred Geometry (Intensified Spell, Piercing Spell) Use metamagic effects through mathematics without raising spell level.
Sanctum (60 20-ft. cubes, 10 unseen servants) (Su) Gain access to your own personal extradimensional sanctum.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
See Magic (Su) Can detect magic at will. Use 1 reservoir to skip exam time for 1 min.
Sentient Sword (Su) You gain an intelligent bonded weapon whose power grows with your own.
Shatter Spells (Su) Make melee attack and spend 1 power to dispel a magical effect.
Spell Strike (Su) You can deliver touch spells with your bonded weapon.
Studied Combat ( + 8, 12 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Strike + 7d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +10 bonus and bypass all DR.
Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Sword Bond (Longsword, 1/day) Arcane bond with proto-black blade.
Trap Sense + 5 (Ex) + 5 bonus on reflex saves and AC against traps.
Trapfinding + 8 Gain a bonus to find or disable traps, including magical ones.
Traveler’s any-tool Acts as masterwork tools for most Craft or Profession skills.
True Archmage (SR 32 vs. Arcane spells) (Ex) Non-mythic foes save vs your spells twice. Gain SR, if it blocks a spell, regain 1 power.
Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself.

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Vash

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